Finger Plays // Log

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Twenty-two letters to start with.
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Enchantment as a state of openness to the disturbing-captivating elements in everyday experience. Enchantment as a window onto the virtual secreted within the actual. Enchantment, in the model I am defending, as operative in a world without telos.
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Time is of no importance. All that counts is the duration necessary for a seamless development.
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Nature enchants, but so do artifacts. Man-made complexities also can provoke wonder, surprise, and disorientation. Take, for example, the exciting and slightly unnerving power that personal computers can wield over their owners, as when one finds it difficult to pull oneself away from the screen after playing around on the Internet too long.
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Nevermind, I'll check the logs...